Na litość boską, Patryku. Przestań to ciągle powtarzać. Jeszcze wiele się może zmienić, a Ty znalazłeś jedna strone i ciągle "Niestety, będą tylko cztery". Nawet jeśli to każdy sobie może przeczytać Twoje wcześniejsze wypowiedzi. Praktycznie w każdej o tym piszesz. Jeszcze raz o tym wspomnisz, a dam ostrzeżenie za spam. O.

Żem się zirytowała.
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-Here are some key points made by the developers during the press conference:
-The main colors of the game are orange and blue.
-The buildings are created with a Mediterranean and medieval theme, they all have tea-brown as the main color.
-There are various races, the language is also different in some races.
-There are various kinds of airships in the game, the biggest one is about 260-270 meters like in Battleship Yamato.
-The game will use a lot of real-time images, this is possible with the new graphic engine.
-The world in Final Fantasy XII is independent from Final Fantasy Tactics Advance, although the outlook is similar.
-Airships are important in the game, since the map is considerable wide.
-The camera angel in the field and dungeons can be changed manually.
-To distinguish between different races, the appearance of the dialog subtitles will be different.
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The battle system is said to be like Final Fantasy X-2 plus various new elements. In the battle, you can equip gems in the gem slots (the effects of gems-equipping are not yet to be announced). Some elements from both Final Fantasy X and Final Fantasy XI will be applied to Final Fantasy XII. Also, the party can only consists of up to 3 characters during battle.
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Once in battle, FF12 plays more like XI than any other previous game in the series. The camera is now fully rotational and can be moved on the fly by players unhappy with their current angle. Truthfully, the combat is reminiscent of Bandai's .hack series; as users can utilize a brand new system known as "Gambit" (ten types in all) that allows them to set specific scripts for their A.I. partners. The flexibility of this system is rather robust and just like .hack, gamers can tell their minions to do anything from mirroring the moves of the primary user to serving as a protector for the overall group. In fact, there are several aspects to game that seem to pay tribute to CyberConnect's popular role-player. Enemies, for instance, are no longer encountered randomly -- you can now see your opponents on screen before a battle and avoid them if you so choose. [yeah

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